There are three types of status cards in the game – confused, stunned, and tough. When a character is given a status card, take a status card of the specified type from the pool and place it on the character. When the character has as many status cards as they need to be affected by the status (typically 1, or 2 with Steady), they have that status as a Condition.
- A character cannot have more than one status card of each type at a time (unless the character is steady).
- Status card ability have timing priority over all conflicting card abilities. This means that an enemy who is both stunned and Webbed Up will always remove the stunned condition first, and the attached upgrade second (which would then put a fresh Stun on the character!)
A Confused character cannot thwart or scheme. When they next attempt that action, remove the card instead.
- If a confused hero or ally attempts to thwart or use a thwart ability, discard the confused status card instead. Costs associated with the thwart attempt, including exhausting the character, must still be paid.
- If a confused villain or minion would scheme, discard the confused status card instead.
- As the thwart action or scheme attempts were replaced by the removal of the confused status card and never actually happened, that character is not considered to have thwarted or schemed for the purposes of Responses or Interrupts.
- As removing the status card replaces performing the Thwart action, allies do not take consequential damage if they try to thwart while confused.
A stunned status card prevents a character from attacking.
- If a stunned hero or ally attempts to attack or use an attack ability, discard the stunned status card instead. Costs associated with the attack attempt, such as exhausting the character or paying the costs of an attack event, must still be paid.
- If a stunned villain or minion would attack, discard the stunned status card instead.
- As the attack action or attack activation was replaced by the removal of the stunned status card, that character is not considered to have attacked.
- A stunned ally who attempts to attack does not take consequential damage. As the attack never happened (it was replaced by removing the stun card), the attack has no consequences!
A tough status card prevents a character from taking damage.
- If a character with a tough status card would take any amount of damage (including consequential damage, indirect damage, etc.), prevent all of the damage and discard the tough status card instead.
- As a tough status card prevents damage fully, the character who had the tough status card is not considered to have taken damage.